AI Insights · Timothy · October 2024
Top 5 Slime Games Performance in New Zealand, Q3 2024
During Q3 2024, New Zealand's top slime games showed varied trends in downloads, revenue, and active users on a unified platform. Notable increases and fluctuations were observed across the board.
In the third quarter of 2024, the top slime games in New Zealand exhibited diverse patterns in terms of downloads, revenue, and active users, as reported by Sensor Tower. Here, we delve into the performances of each game on a unified platform.
Super Slime - Black Hole Game from Supercent, Inc. saw a fluctuating trend in weekly downloads, starting at around 527 and tapering off to 327 by the end of September. Its weekly revenue was relatively steady, peaking at approximately $17 in late August. Active users showed a slight rebound towards the end of the quarter, increasing from 1.5K to 1.6K.
Super Slime Simulator by Dramaton LTD maintained a moderate download rate, with a notable increase to 449 in the last week of September. Revenue was sporadic, with a peak of $14 in mid-July before mostly dropping to zero for the rest of the quarter. Active users saw a gradual rise, ending the quarter with 1.1K.
My Talking Slimy: Super Cat 3D from Pixeland LLC showed a consistent increase in revenue, reaching $384 in the final week of September. Downloads spiked to 420 in early September before declining towards the end of the quarter. Active users remained relatively stable, fluctuating around the 1K mark.
Bruno - My Super Slime Pet also by Dramaton LTD, experienced a significant increase in active users, ending the quarter at nearly 2.9K. Downloads varied, with a notable rise to 389 in the last week of September. The revenue trend showed stability, peaking at $65 in early September.
Finally, World of Slime Simulator Games from Solid Apps INC maintained a steady revenue stream, peaking at $195 in early September. Downloads began at 108 and reached a high of 231 mid-quarter before declining. Active users followed a similar trend, starting at 183 and peaking at 311 in late August before decreasing towards the end of the period.
These insights highlight the dynamic nature of the slime games market in New Zealand. For further detailed analysis, visit Sensor Tower's platform.